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In this chapter of Back To The Cottage, John Sipple gathers his newly formed teams together to redesign and reimplement the foundational principles and organization of the entire Foley plant. Along the way they give Foley employees a stronger sense of ownership of their work, and change the leadership model from a "straw boss" style to a coaching model. They also rework the way skills are developed with the organization.

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PC World Magazine just listed Windows Vista as #1 of The 15 Biggest Tech Disappointments of 2007. I gleaned a list of how to disappoint customers from Dan Tynan's review.
The new look at InsideWork is more than cosmetic. You're looking at Day One in the third iteration of InsideWork — reengineered from the core out to deliver our third generation of content.
InsideWork / Jun 30 2008

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Simplicity = Sanity. This is the premise of the book for an overly complicated and increasingly complex world. Ten laws to help us move toward simplicity in design, technology, business and life.
Don’t be fooled by the new look at InsideWork on June 30. This is more than a new paint job. What’s under the hood is a web architecture completely reengineered to deliver our third generation of content.
InsideWork / Jun 28 2008
Dan Wooldridge writes that the legendary Seattle restaurant, Canlis, is a model of the integration of a biblical worldview with world-class business innovation.
design, technology, business, life
Sam Nguyen / Oct 2 2006
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In 1981, San Francisco television station KRON ran a two minute, 17 second feature on the coming age of online newspapers: "Imagine, if you will, sitting down to your morning coffee, turning on your home computer to read the days newspaper; well it's not as far-fetched as it may seem..." Jim Hancock invites us to take a look at what went right and what went wrong with that vision.
Seth Godin has strong ideas about marketing—"Marketing is now about leadership, about leading a tribe, about assembling and connecting and interacting with a group of people on a mission. Marketing is creating a movement"—and the bona fides to back them up.
Seth Godin / Jun 1 2009
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Diego Rodriguez, a partner at IDEOand professor at Stanford, writes at the intersection of design, innovation, leadership. He explores how art and science come together to bring "cool stuff to life." Visit metacool.typepad.com metacol.typepad.com
InsideWork / Dec 30 2008
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Marty Neumeier is convinced that,"a selfish focus on the bottom line is bad design." In contrast, he calls good design, "a new management model that deliberately includes a moral dimension."
Dan Wooldridge reflects on the relationship of faith and design. How should our faith be expressed in design? Why aren't people of faith creating more passionate and astonishing works?
Man is a maker, who makes things because he wants to, because he cannot fulfill his true nature if he is prevented from making things for the love of the job; he is made in the image of the Maker and he must himself create or become something less than a man. Dorothy Sayers
InsideWork Chief Technology Officer, Sam Nguyen reports from O'Reilly's Open Source Convention on the business implications of emerging software design principles and practices.
Jim Hancock / Aug 1 2008
Articles
Do you ever wish you could zero-in with a search term to find just what you need, just when you need it? Or maybe you like the idea of a good old-fashioned list you can scan to find a topic you might never think to enter as a search term... At InsideWork you can have both.
Sam Nguyen / Apr 21 2009
Glen McMahan wonders if there aren't products that have already reached a perfect blend of form and function . . . products that really are good enough . . . categories where innovation simply isn't necessary because there's nothing to be gained by producing something that's new but not different . . .
Glenn McMahan / May 29 2009
Articles
The TED (Technology, Entertainment, Design) conference is an annual event where leading thinkers and doers gather for inspiration. (More at TED.com) The TEDBlog covers the same ground, on a rather more frequent basis.
Sam Nguyen / Jun 2 2006
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Joe Doucet says creativity puts end users at the center of the design universe—an "aha" for some, a startling notion for others.
Marvelous podcast by students at Stanford University’s Business and Design Schools of interviews of experts, authors, and business leaders in a wide variety of industries. Great for insights and ideas. Visit iinnovate.blogspot.com iinnovate.blogspot.com
InsideWork / Dec 30 2008
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Here are some hard-headed thoughts on design-thinking from Steelcase CEO, James P Hackett.
InsideWork / Mar 18 2010
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"Companies that want to win in the future have to understand how to make the most of design thinking." So say the editors at FastCompany in gathering an all-star panel to select FastCompany's new Masters of Design class.
Jim Hancock / Feb 8 2006
Articles
Last week Apple's market capitalization surpassed Dell's for the first time. But what does it mean?
Jim Hancock / Jan 20 2006
Articles
"Studies have now shown that design-oriented firms in all kinds of industries outperform their more-traditional peers--that design and innovation go hand-in-hand with financial success. Robert Safian

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For the commercial artist, the ability to gracefully withstand the heat of criticism is no less important than the artistic skill they bring to a project.

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Insight is one of the key resources of design thinking, and it does not usually come from reams of quantitative data that measure exactly what we already have and tell s what we already know. A better standing point is to go out into the world and observe the actual experiences of commuters, skateboarders, and registered nurses as they improvise their way through their daily lives. The psychologist Jane Fulton Suri, one of the pioneers of human factors research, refers to the myriad "thoughtless acts" people perform throughout the day: the shopkeeper who uses a hammer as a doorstop; the office worker who sticks identifying labels onto the jungle of computer cables under his desk. Rarely will the everyday people who are the consumers of our products, the customers for our services, the occupants of our buildings, or the users of our digital interfaces be able to tell us what to do. Their actual behaviors, however, can provide us with invaluable clues about their range of unmet needs.Tim Brown Change by Design - How Design Thinking Transforms Organizations and Inspires Innovation , (p. 40-41), HarperCollins 2009

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The ability to handle stress is part of the equation that defines the great artist or designer: an art professional who does not find ways of keeping stress under control rarely stays in the field long enough to become great. Jim Krause